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141. EVE Online - Safari through a universe of art - in Player Features and Ideas Discussion [original thread]
I don't disagree, I'm simply saying that there's a very vocal presence who cares about nothing except EVE being a space shooter with nothing except shooting and shooting-essential things where they can backstab everyone at every time forever, even...
- by Alvatore DiMarco - at 2015.02.12 00:23:37
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142. Ban self destructing in force field. - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: Arya Regnar wrote: Nah, that mechanic is perfectly fine as is. You can just destroy modules in you cargo for a Reason. I think i you really wona to self destruct, you ought to leave the pos bubble Oh look, ...
- by Alvatore DiMarco - at 2015.02.12 00:15:26
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143. Giving and taking cookies - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Anhenka wrote: Reaver Glitterstim wrote: I propose a free item be given to every capsuleer: a cookie. This cookie would have a special attribute in which it increases your hit points, damage, and external effects strength b...
- by Alvatore DiMarco - at 2015.02.12 00:09:06
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144. EVE Online - Safari through a universe of art - in Player Features and Ideas Discussion [original thread]
Victoria Ramsay wrote: one thng Ive always felt eve lacked is some cinematic interludes. people talking, moving around, interacting with caosuleers. +1 to this idea....one other thing I might add is that some cinematic exchanges/intros be adde...
- by Alvatore DiMarco - at 2015.02.11 23:46:43
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145. More flexible PLEX for alt accounts - in Player Features and Ideas Discussion [original thread]
I'm surprised nobody has caught on to the fact that this would actually cause CCP to see a reduction in revenue. I cannot support anything that will result in a reduction of CCP's revenue and so I cannot support this.
- by Alvatore DiMarco - at 2015.02.11 04:13:27
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146. EVE Online - Safari through a universe of art - in Player Features and Ideas Discussion [original thread]
Only if the screaming children are pushed out the airlock. The worst part of a scripted ride isn't the obvious scripting - it's the screaming children.
- by Alvatore DiMarco - at 2015.02.11 01:09:02
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147. New Era of PLEX's! - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Guys you sounds sleeppy and boring, open your mind and see what's behind that numbers. Listen 'ere, you young whippersnapper. In my day, we didn't come onto the forums and say "you're wrong! My idea is great!" when it was ob...
- by Alvatore DiMarco - at 2015.02.11 00:54:25
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148. Maybe CCP should employ some art experts of ship designing - in Player Features and Ideas Discussion [original thread]
Thin and crisp, you say? Are you suggesting that we eat our ships as if they were crackers? Seriously though, I'm pretty sure that people whose entire job is to design spaceship art are in fact "experts of ship designing". Moreover, team TriLambd...
- by Alvatore DiMarco - at 2015.02.11 00:32:22
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149. Make mix missile/turrets setups viable - in Player Features and Ideas Discussion [original thread]
Split weapons are a horrible nightmare. That's why they were removed from Minmatar ships and the Fleet versions given the upgraded version of it that they have today.
- by Alvatore DiMarco - at 2015.02.09 20:02:10
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150. Disruptors - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I thought being shot at gives you a weapons timer preventing you from docking. I wouldn't object to warp disruption giving a weapons timer. Being shot at gives you a combat timer. This doesn't prevent using gates or...
- by Alvatore DiMarco - at 2015.02.09 20:00:21
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151. Make mix missile/turrets setups viable - in Player Features and Ideas Discussion [original thread]
Perhaps you should try flying Minmatar instead - specifically, Republic Fleet ships.
- by Alvatore DiMarco - at 2015.02.09 19:56:23
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152. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Did I already add this? Suggestion: Add tracking speed to the tooltip that pops up when mousing over turrets. I use a lot of different guns and so I have a lot of different tracking speeds to ... keep track of. Being able to hover over my turret...
- by Alvatore DiMarco - at 2015.02.09 19:37:09
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153. Transversal / Angular Velocity - in Player Features and Ideas Discussion [original thread]
I'm going to give this idea a +1. As long as we stick to only giving information the overview already provides, it would be nice to move information off the overview and put it somewhere else so that the overview itself can be used to see other th...
- by Alvatore DiMarco - at 2015.02.09 19:32:21
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154. Exclusive Faction Stations - in Player Features and Ideas Discussion [original thread]
How about ... "you can dock anywhere, but only if your standing towards (relevant faction here) is -5 or better"? As I understand (and I may be wrong), shooting pilots in a given militia reduces your standings toward that faction. So if you aren'...
- by Alvatore DiMarco - at 2015.02.09 19:12:00
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155. Game of Stones - in Player Features and Ideas Discussion [original thread]
I love the way that the only thing anyone is latching onto is "miners getting safety" while totally ignoring every other possibility for this idea. Maybe what this community needs is for EVE to have mining removed and begin seeding minerals instea...
- by Alvatore DiMarco - at 2015.02.09 19:01:30
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156. Cloaking indicators. - in Player Features and Ideas Discussion [original thread]
I've never actually used that recloak indicator on jumping a gate; I use my own knowledge of how the server works and rely on that instead - as does everyone else who has been cloaking since before the recloak indicator and requires a swift recloa...
- by Alvatore DiMarco - at 2015.02.09 18:45:55
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157. Game of Stones - in Player Features and Ideas Discussion [original thread]
Kabark wrote: Thelonious Blake wrote: Kabark wrote: If you made an "infinite belt" who is to stop every tom, **** and Harry from flying out 200,000km away from your beacon and bookmarking a nice cosy mining spot? You miss the part wher...
- by Alvatore DiMarco - at 2015.02.09 01:55:04
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158. Cloaking indicators. - in Player Features and Ideas Discussion [original thread]
Wow, okay. I too spend a great deal of time in a cloaky ship. A Cheetah, to be precise, fitted to warp around absurdly fast and scan things down even faster. Being a Cheetah, the act of simply being target locked is enough to kill the ship - no a...
- by Alvatore DiMarco - at 2015.02.09 00:58:43
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159. Conservative Missile Tweaks - in Player Features and Ideas Discussion [original thread]
ApolloF117 HUN wrote: well, im still waiting for the missile modules what ccp hobo talked about 2 years ago.... but yes torps need some love, that range is just nothing for a battleship weaponry Which one is CCP Hobo? Also, Fozzie has state...
- by Alvatore DiMarco - at 2015.02.09 00:37:57
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160. Game of Stones - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Kabark wrote: Iain Cariaba wrote: How many bad ideas can we shoe horn into one suggestion? Let's see here, we've got spread out rocks, so you're farther from the beacon, allowing you to see incoming hositles on grid, ...
- by Alvatore DiMarco - at 2015.02.09 00:28:06
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